Skills

Equip a Medal with a skill and defeat enemies to level up that skill. As a skill levels up, it has a higher chance of being triggered.

(New skills will be added in future updates.)

Attack Boost Increases strength. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Defense Boost Increases defense. Triggered when attacked.
Attack Boost All Increases strength. Triggered when unleashing normal group attacks.
Sleep* Puts the target to sleep. Triggered when unleashing normal single-target attacks.
Poison* Poisons the target. Triggered when unleashing normal single-target attacks.
Paralysis* Paralyzes the target. Triggered when unleashing normal single-target attacks.
Attack Prize Plus Increases attack prizes dropped by enemies. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Lux Plus Increases Lux collected from enemies. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Second Chance Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left.
SP Attack Gauge I Uses only 1 special attack gauge.
Sleep+* Has a fixed chance of casting Sleep with single, group, or special attacks. The duration is shorter than the original skill.
Poison+* Has a fixed chance of casting Poison with single, group, or special attacks. The duration is shorter than the original skill.
Paralysis+* Has a fixed chance of casting Paralysis with single, group, or special attacks. The duration is shorter than the original skill.
Triple Threat* Has a fixed chance of casting Poison, Sleep, and Paralysis with single, group, or special attacks. Lasts for 1 turn.

*Some enemies may be immune to certain status ailments.

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